Animation/Design

Friday, May 16, 2008

animation begins!!




So ive injected him with some kick assness..... and motion blur

Thursday, April 24, 2008


onother helmet idea, and some more detail in the pecs


hes gonna be a warrior of some sort, and I think the spartan helmets look kick ass!! so i'll make my own spin on one...
So I've begun the rigging and integrating muscle shapes. continuing texturing as well.

Wednesday, March 19, 2008

Progress: muscle deformation in maya



More texturing. some initial bump mapping as well^^

So im still refining details on surface: wrinkles etc

Just built some tendons in neck

I wasnt happy with the abs, so i deleted them and rebuilt em. My goal is to make them more organic and less stylized. His whole mid section is thicker in general now, more power arghh!!!

character is refined a little. To the left i've started inserting muscle shapes beneath the surface of the mesh that will be rigged into the model for realistic muscle deformation.

I'll keep updating this pic everytime I get some good progress

Tuesday, March 18, 2008

spare time

So, i've decided to frequently update the progress of my character creation. On the above posts you can see the different stages hes gone through. It was initially an experiment on modeling different parts of the human anatomy starting off as a single abdominal muscle but, as I modeled more parts I eventually decided it would be intresting to make an entire humanoid figure out of the project. so i did. Coming soon, im building muscle shapes to be implemented in to the rig. They will act as deformation objects that will move beneath the mesh destorting the figure.

In the end i hope to have a fully rigged realistic creation of a humanoid figure that will display realistic muscle deformation and movement as well.

enjoy... :)

Wednesday, October 10, 2007

living room scene (unfinished)






im currently working on an old dirty living room scene in which a character will do some acting. this project is mostly to test out render passes to acheive the desired look i want. (notice the fog layer simulating a cigarette smoke filled room)

Sunday, August 26, 2007

car concepts


Some conceptuals I did for my final film

Friday, June 22, 2007

portfolio booklet in progress

Monday, June 11, 2007

my final film


this is the dvd cover for my final film

Monday, May 21, 2007

another work in progress (haunted house)


just a modeling and texturing excersise im workin on... should be done soon

Wednesday, May 02, 2007

projector



this is a projector that i modeled, textured and lit for the beginning of an older demo-reel

matt good video (layout design only)



Layouts!

Saturday, April 07, 2007

hairy bob

this is officer bob with hair, unfortunately due to increased render times there wont be any hair in the film :(.... Some shots from the film will be up shortly... once the work load dies down....

Thursday, November 02, 2006

the testing never ends!





Ok, so I've started using displacement maps with varying resolutions. The detailed modeling plus bump mapping just wasnt giving me the results I wanted. Displacing the actual geometry with maps seems to be the way to go in this situation when trying to compromise with rendertimes and acheive the detail that I want at the same time.

Saturday, October 28, 2006

business


this is a business card idea for a buddy of mine. He's a plumber who wants to go into business for himself.

Thursday, February 23, 2006

more work done on the scene



Bricks are now all displacement mapped. (killer render times!) some depth of feild added in as well.

Thursday, February 16, 2006

Having some fun with Maya

Wednesday, February 15, 2006

3rd year layout




Another layout assignment. The main purpose was to explore color. Color was done in photoshop over original line drawing.

layout design (charcoal)



This is a 2nd year animation layout assignment that I did. Original charcoal was appro18/24 inch. Some depth of field done in photoshop.