the testing never ends!



Ok, so I've started using displacement maps with varying resolutions. The detailed modeling plus bump mapping just wasnt giving me the results I wanted. Displacing the actual geometry with maps seems to be the way to go in this situation when trying to compromise with rendertimes and acheive the detail that I want at the same time.
7 Comments:
Wow Dave! Youre render tests look AWESOME! Someday i really want to watch your texturing process... see if i cant learn a thing or two from it!
I especially love what you do with Depth of Field! Do you do that right in Maya? or do you do it in After Effects?
Keep it up!
Dave.
If these tests are anything similar to the direction you are taking your film, your film is most definitely going to be one of the most standout films of the year. Keep it up and I look forward to seeing a TON more stuff!!
-R.
ps. check out my blog when you get the chance:P
your backgrounds look awsome i cant wait to see your film. we gotta grab a beer soon.
HEy Dave,
These tests are looking great! I could swear that these were modelled by hand. The lighting and textures are great success!
I still need to pick your brain one of these days.
great stuff, might have one of the best looking digital films this year. Cant wait to see it.
NICE!
The middle one is my favorite.
D.
COOOL! This is looking real nice!
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