Animation/Design

Friday, November 09, 2012

Mr Mini Wheat rigging

Heres a snapshot of the rig so far. My goal is to make it flexible enough where the animator can push and pull the character in to what ever shape they desire keeping it consistent with the existing 2d animated version of Mr Mini Wheat. This will include body, mouth and eye reshaping controls. Ive also built controls for floating the mouth and eyes around the face.

Mr Mini Wheat

Im building Mr mini Wheat in 3d to see where we can take him design wise. Im still working on the cartoony rig. I'll have some rig tests up here soon as well as some break downs of my render passes and compositing